Skip to main content

Urban Electric Power Sim "Power To The People" -To that you want to exhibit "Endienian soul that secretly hidden" [Interview with Developer]

An interview with the developer of the new indie game I'm worried about this project. This time, we will deliver mini-in-taves to the urban power simulation " Power to the People " released on February 9 for PCs for Hermes Interactive Development, and PC.

This work is a management simulation that manages the city's power network. In order to respond to energy demand continuing with the growth of the city, power plants, substations, energy storage facilities, and wire are properly placed and managed, and you have to address various troubles and disasters. Japanese not supported at the time of article writing.

"Power to the People" is delivered for 1,520 yen.

- First of all, please introduce yourself. What is your favorite game?

Federico Casares (hereinafter Federico) Indie Games Developer from Argentina, Federico Casares. He is 34 years old and now lives in Denmark. He has released " WINDS OF TRADE " " AUTOMACHEF " and 3 works of this work. There are a lot of favorite games, but " Sim City " series, " roller coaster tycoon " " Kerbal Space Program " is a really special existence.

-Why did you start developing this work?

Federico good question. I had always been interested in everything related to engineering since ancient times. And because it was also a big fan of urban construction game, I felt that it was very natural to add technical elements to this genre.

- Please tell me the characteristics of this work.

As you can see if you can see the Federico explanation, this work is a very niche piece. Unlike other urban construction games, players do not make planning and construction of cities directly. Players are supported by support and support the prosperity of the city.

- What kind of person do this work do you want to play?

I think Federico this work is perfect for those who want to exhibit "the spirit of the heart". It is a person who loves technical things like me and finds pleasure to find a solution of complex issues.

- Is there a work affected by this work?

Federico As usual, it is affected by many things. Graphic style is partially affected by the 90's quarter view game, such as " Transport Tycoon ". On the game play side, it was affected by a little from " Sim City " " Mini Metro " " Oilcap ".

- Is there any plan to support Japanese work? Is it possible to translate?

Federico There is no plan for Japanese localization at this time. Our studio is small and resources are limited. But if was a volunteer translation, we will of course happy to be adopted! We hope that you can contact you by Discord or email.

- Did you have an impact on development by new coronavirus?

Federico Fortunately, the development team from the past sometimes you were working in a remote, affected by the pandemic was not large. This work Denmark, Norway, Italy, Brazil, Argentina, United Kingdom, the United States, we ask them to support the development also from other countries.

- Is it okay to deliver and monetize this work?

Federico Noprum!

- Lastly, please give a message to the Japanese reader.

Federico Japanese localization does is not have been, but I will try to play this work by all means, I am happy and enjoy. And of course, if you have Welcome I am If you are interested in volunteer translation project, please feel free to contact us.

--thank you.

Comments

Popular posts from this blog

Leverkusen: Andrich, but Frimpong's failure threatens

Assassin's Creed Origins is a 2017 action-adventure video game created by Ubisoft Montreal and published by Ubisoft. It is the tenth major installation in the Assassin's Creed series and also the successor to 2015's Assassin's Creed Syndicate. Mainly established in Egypt, near completion of the Ptolemaic period (49-- 43 BC), the tale follows a Medjay called Bayek of Siwa as well as his better half Aya, and discovers the beginnings of the centuries-long dispute between the Hidden Ones-- leaders to the Assassin Brotherhood-- that battle for peace by advertising liberty, as well as The Order of the Ancients-- leaders to the Templar Order-- that prefer tranquility through the required charge of order. The narrative additionally includes sequences established during the 21st century, which adhere to a brand-new character, Layla Hassan. Including a huge open globe, Origins embraced elements from role-playing computer game as well as integrated an upgraded hitbox-based fight s...

Gran Turismo 7: Developers give views of the contents of the next weeks

After the Team of Polyphony Digital had to struggle last week with a server failure in Gran Turismo 7 (from 63,00 €), Studio President Kazunori Yamauchi in the Playstation Blog now reported to the Player to speak. Accordingly, he does not just want to apologize for the difficulties, but also provide an outlook on the upcoming contents of the racing simulation, which will be available in a few days. At the same time, Polyphony Digital would like to compensate all players who potentially compelled by the server failure with one million credits. Shortly, the corresponding amount should end up on the IN Game account. Further updates that appear in Gran Turismo 7 in early April: Increase the premiums at events in the second half of the World Circuits by an average of about 100% Additional high rewards for completing the Circuit Experience in all gold / bronze results Increase the rewards in online race Missions are added to a total of eight new one-hour endurance race events. Th...

Death Stranding was inspired by Kojima's feelings of loneliness

Kojima founded much of the premise of the game on his own fighting . Death Stranding is a strange game on many levels. Not only because of his bizarre history with many turns and twists, but also as it is a game characterized by interaction by preferences and structures, but sometimes feels almost unbearably lonely. It is certainly part of the atmosphere of the game and one that is personal for the Creator and Director of the Game, Hideo Kojima. In an interview with the French website Telerama, Kojima spoke about various aspects of both the game and his life. The loneliness of Death Stranding was informed by Kojima's own struggles with depression and loneliness and temporary inability to refer to the people around him as a younger person. Death Stranding shows a messenger in a postal-pokalyptic future. He has to trust himself in the bleakness and reconnect a completely fragmented company. But in the further course Death Stranding we realize that actually several thousand...