For David Fenn and Mark Foster, the two developers of Acid Nerve, comparisons with Dark Souls are not new. Even the Titan Souls published in 2015 had to endure that, as now Death's Door. I think every game of this kind is now compared to Dark Souls, says Foster. There is always a way to compare it with Dark Souls, or with anything else, really. You can always compare every game with any other game because it's all games in the end. Although Death's Door is an independent work, the two creators do not bother the comparisons. The game was inextricably linked to the legacy of the classics before him, both in his similarities as well as in the way it challenges the expectations of the players to the games that it refers. After Titan Souls, Fenn and Foster spent a lot of time to try different ideas for their next game. In the end, they had an early version of Death's Door, where there were no crows and was very boss-oriented, with a Howl's moving caple-like door, ea