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Warsaw Review - Too Fat, Not enough Carrot

Warsaw, the Independent Studio Pixelated Milk, is a tour-based strategy game that highlights the often forgotten insurgency of Warsaw during the Second World War - aimed at illustrating the sacrifices and struggles of Polish underground resistance. Unfortunately, and perhaps a little realistically, the game at the current stage seems to be a battle without hope.

Although the game takes heavy influences from the Independent Hit Darkest Dungeon, Warsaw s approach with regard to the style seems superficial and underdeveloped. Before discussing differences, I will expose the basic gameplay they share. Both turn around the control of a group of four characters with unique strengths and weaknesses. You are creating a training because the capabilities of your characters can only be used in specific areas and affect targets only in predefined areas, thus enhancing the hanging, while others are better on the front lines. This, combined with healing, polishing, weakening and disturbance capabilities, create the right party with good skills is essential, and as the game advances, it will also test your adaptability when optimal choices do not are not available. To increase the stakes, deaths are permanent and almost inevitable, giving a hand to the dark themes of both titles. Finally, both have a personal base in which you plan a lot of your meta-enhancements, individual character upgrades and select your missions.

One of the significant differences between the two games is the way they decide to deliver a convincing story. In DD, your heroes are extensible and without history - they are a way to achieve a goal. To mitigate the fact that the game has no protagonist, it uses the narrator (incredibly memorable) to tell the story while playing. In Warsaw, your characters are assigned an important background and are the faces of the story. Honestly, I love this approach and I think, even if it is a little more conventional, it can give a stronger story. Unfortunately, execution is just not there. These characters do not receive any time in the game, personal quests, narration or arcs of characters of any kind what it means that there is nothing to carry the story except the story you build in your own head. This also has the consequence that, since your characters are unique, once they died, you can never get another character who does the same thing in terms of gameplay. The recruits without history that you can buy only exist to fill empty spaces because they are much lower than the characters and are unable to rise up. So, unlike DD, where you can always rebuild after the death of your characters, in Warsaw, it is better to restart your backup once you start to lose a lot of your distribution. It s not how Permadeath should be implemented.

Speaking of punitive elements, there should be enough reward in the game to encourage players to get through. This game is all stick and no carrot, as I found myself constantly looking for things to wait. What I miss most is the most rewarding in the progression of the character, because the rewards of the leveling are very minor, and the lack of traits / statistics / equipment (other than the weapons) meant that there is no had no construction to tinker or search. In addition, the original base can not be upgraded significantly either. The absence of these mini-objectives meant that the only thing I was fighting was to see the end of the war, and although I found it pretty realistic about the sad mentality of Poland occupied by the Nazis, that did not constitute a convincing game. .

Regalia Gameplay Teaser

The advantage is that, although the game is underdeveloped, it is an excellent work base, and developers have promised continuous support for the game. I found the art lovely and expressive, and The unique characters are full of beautiful stories that are waiting for only to be told. Dubbing makes live combat with orders in Polish and German, supported by superb sound effects. Finally, there are many strategic game elements that differ from those of his predecessor and who, I see it, are becoming a complete functionality to help Warsaw really stand out.

That said, I can not recommend Warsaw in its current state. I would let him wait a few months before checking again.

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