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Lineage W, multiple countries can be played without rack

In November 4, Lineage W, who has been on the rise in Lineage W, in a global one-part of the global one-to-a-region user, took a lot of siege to the new one. Therefore, the core content can be obtained as much as possible to maximize connection anxiety and delay during siege.

In this way, NCsoft said that it was a ball to optimize network to stabilize the siege of various national users.

First, Lineage W is serviced as a global source, and is divided into two diseases according to the time difference in order to implement real-time siege. On the 4th, the one-region, including Korea, Taiwan, Russia, Southeast Asia, etc., and the two-regions where North America and Europe are located later opened.

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The direction of being active on the server, regardless of the country and region, but it is maintained, but the server that helps to connect to the game without having to connect to the game in various countries and the server is tightly constructed.

More specifically, with domestic and overseas data centers, the cloud network is raised at the world s major bases, lowering the ping (delay rate), and reduces the rack that can occur when several local users are in a particular area.

It is used to minimize the distance by using a untreated solution, not a separate network for acceleration, and accelerating the client and the server. The three steps are reduced and the speed is to be high.

In addition, to minimize access anxiety, distribute the server to the server and region by country and region, and put a common server to the intermediate point to connect each country. For example, if you connect Korea and the Middle East, it is a formula to add a common server to the intermediate point.

In addition, the user play pattern is analyzed to optimize the network configuration. Measure the moving distance, the incidence frequency, automatic and manual play frequency, and the like, and the packet configuration is set according to the measured pattern.

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