Sony touts the controller last year for the functions of the dual sense since the unveiling. It was mentioned as the haptic feedback and adaptive triggers allow you Aloys bowstring in Horizon Forbidden West to tighten more times than we can count. But you know what, it did not mention? To be able Sam Porter Bridges bubble to feel empty, while in Death Stranding: Director s Cut caution is blowing in the wind.
Yes, in all the marketing and blog posts this truly disgusting next-generation experience was missing. The trigger pulses not as severe as if you would fire a weapon in Call of Duty, but there is enough strength behind it is that you notice when urinating in the open field, as clearly it was feels compared to the more traditional rumble in the original game on PS4. When Sam starts to urinate, the pulsation of the trigger starts strong and fades when his bladder emptied.
Death Stranding is full of strange creative decisions, but this is definitely the coarsest and most unnecessary use of the haptic feedback of the dual sense. And although it may not be a key marketing feature is available for Sony, it s the most Hideo Kojima thing that we have heard for months.
Via this function, the Director s Cut actually adds the game added a lot of impressive haptic feedback using Dual Sense such.
The PC Player 24 has managed to retain the feel of a video you can watch below to get a feeling for how the trigger pulses when Sam urinating.
DeathStranding Director s Cut has a haptic feedback when Sam peeing. pic.twitter.com/GK5adl4yq8
- Joe Apsey (@ JoeApsey00) 27 . September 2021
This is by far the strangest new feature that we in Death Stranding: found Director s Cut on PS5, and not what we had in mind to write on a Monday morning. The game has been received mostly positive in the reviews, but stay in the near future for our thoughts on the game turn.
Who knows, this function could play even help on the way to our best games PS5 manual.
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