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Análisis de Death Stranding: Director s Cut

Scaful duration and wrong in the approach, your briefs added do not justify charging a patch that should be free.

Where you were happy, you should not come back. I do not know about who is the appointment, but of course, or at least in my case, life has been committed to giving it for sure over and over again. Nostalgia has never been a good counselor, and to strive to relive the moments we remember with more affection usually result in monumental failures. It happens even that those failures can come to drew the memory itself, because magic is always the product of a set of coincidences impossible to reproduce: those vacations, that summer linking, that journey of pirades to Portugal in a rented van were special because The planets lined up in a way, and those things are not repeated. You see, what I want to say with this is that it grows implies accepting that some things will only live them once, and that is why I did not want to analyze this director s cut.

Basic information

Developer: Kojima Productions Editor: Sony Platforms: PS5 Proven version: PS5 Availability: 09/24/2021

And I did not want to do it for the same reasons why I have never rejugated Journey; Because they are special games, anomalies, such intense trips and so full of meaning that have been won at least being an indelible and eternal memory. Because where you were happy, you should not come back. But I returned, reluctantly and certainly frightened that this time it was not the same. That this strange bulk had gone out to one of the games of my life spoil me, and to discover, with the serene head and the perspective that it gives a second round, that I was wrong and that in effect was only a boredom Waller simulator. I ll advance that it did not happen: If something I have to thank this revised version is to get excited again, and make me rediscover Death Stranding not only as the unique piece that I still believe that it is, but as the overlapping situations generator and the fun game that Few wanted to recognize the Hideo friend. With Death Stranding everything is fine, but unfortunately from its director s cut, understood as the extra content that justifies the subtitle and the price tag, I can not say the same.

That s why I will focus on him, because with the base game the positions are very clear and we all give the lesson in knowing: a spectacular art direction, a confused but brilliant narrative, the road as protagonist and not as a process, the symbolism, the Feelings, life, death, we understand ourselves. Even so, I think it is important to establish another separation: they are Death Stranding and Death Stranding Director s Cut, and are those who are approaching this review for the first time and those who have completed the game come attracted by catapults, autonomous droids and by that mysterious factory Abandoned that promises to delve into events. None of this is a lie, and in fact the mere technical power of this Nextgen camouflaged patch justifies there is leftovers that the newbies choose this version. I wish I would have come from new itself.

It is not the case, and that is why my first warning for veterans is that they are a second course. That Death Stranding Director s Cut is designed for those who experience it for the first time (it is not strange, with the base game the same thing), and that all that content does not wait for us at the end, as a radio call that warns us That a wild DLC threatens the center of the city, but scattered along its 15 chapters in the form of small threads from which to pull. That is why it is appreciated by the deference for those who were completed that it implies its system of importing items through the cloud, a friendly and transparent suite that allows us to resume things where we leave them in ps4 without complications and that they should take Note Other recent patches, such as the Final Fantasy VII Remake. The fate of those who arrived with the duties made will be that interlude focused on completing tasks that preceded the true ending, and once there the concessions were over. There is a first thread than to throw, specifically a call from an old friend, but from then on we are alone.

Alone to explore, to complete commissions, and to get back out there to fight with something more than the elements, that has always gone the thing, but it is important to clarify that unlock everything that brings back the package again (and you will want Doing it, because it is not enough) will involve a certain degree of disorientation and also a process of testing and error, visiting terminal after terminal along and width of the map to check if someone has left a custom for us. Once a small chain of missions related to the only truly original location we are going to see, the factory, the sequence of new commissions is broken and messy because from the beginning they were designed to be unlocked in chapter 3, the 5 or 12 and not as an experience focused on Endgame itself, and it becomes complicated to avoid a certain degree of frustration. Because it is an uncomfortable system, because it is likely to miss things, and above all because the content itself is not to cast rockets.

And it is not, first of all, as soon as possible. Taking as an example that episode in the factory, and without entering spoilers, the advice I can give is that you enjoy the scene of the trailer, the box, the oranges, the stealth, the commands divided behind the trenches and the unmistakable Lookazo Metal Gear Solid, because it is not repeated only once. The mission is that room, another pair of quite clumshot shootings in offices and a revelation at the end, and the total time of time we are going to pass within that factory would be around twenty minutes if it did not imply three or four ends and come from a base close The abandoned factory, perhaps the main claim of this new edition, is such a brief episode that has been discouraged in an obvious attempt that it gives more of itself, and even though the end gives us one of the scenes more unmistakably Fine of all the game, it costs a lot to justify it. No, scraps of lore scribbled in a few emails are not enough either.

Later, although little, all those other more punctual, more decontextualized orders arrive, generally transport, rescue or collection that usually involve a gift at the end and, at least in my case, a certain afraid of capitulation. This is how Death Stranding Director s Cut organizes your new Gadgets, as a succession of rewards for otherwise forgetting orders that by general norm are usually working well, or even better than good. Some, like that Buddy Bot that we will translate as Android Colyguilla, are both a great divertiment and a considerable virgy, but I would say that the vast majority exemplify the other great problem of this extra content beyond brevity: Ignore what made special original. And they were not the shots, nor the persecutions, nor for discounted car racing. It was his rhythm resting, his contemplative spirit, and those very long walks alone with yourself that now, through all those jetpacks and catapults and jumping ramps and robotic assistants the game itself seems to make a procedure. As if asking for forgiveness, as goodbye all Amazon s twin jokes, each new mechanics seems focused on winking at Mainstream and converting Death Stranding into something that looks more like the action adventure and world open to use. And in that land you have all of losing.

8 Death Stranding Tips We Wish We Knew Before We Started  - Death Stranding Gameplay Let s say for example the Maser Gun, a pistol of electrical pulses that is not only a pistol of electrical pulses, but with its reduced scope and its fixed target targets is above all focused on the CQC, at combat at short distances, something I would be great if Death Stranding wanted to be Gears of War. I doubt it was its initial goal, and that s why it costs the point to some shooting galleries that ironically well could be the extra-most worked content of the game: there are a lot of independent challenges, the offer walks absolutely all arsenal present in the game , and overcome record after record remember in a more forceful way what we all knew since 2019: that Death Stranding is an exemplary open world adventure, but a third-party third-party shooter.

Hence, it surprises his insistence on putting under the focus of this director s cut one of his most loose points, and for the same reasons he has not just found his site a racing circuit of which the best thing to say is that you will remember the Totally emerging adventures that involves collecting the necessary materials to manufacture it that races themselves. It is possible that someone reminds Death Stranding as a phenomenal automobile simulator endowed with a driving model that deserved space to shine, and I guess that same one will enjoy those shuttle with public and virtual opponents through the different traces of the same closed circuit; The rest, I fear, will give a couple of laps with the new retro inspirational and you will forget about the matter for the remains.

And then there are the Gadgets themselves, those caramelites focused on contributing variety (and subtracting importance, insisting) to the journeys, among which the most highlights is probably the android. In addition to allowing us to assemble over to rest on long journeys and above all to make the idiot, its role is that of a kind of mechanical warehouse gifted with a very high load capacity and a couple of modes to follow us automatically or transit alone until the closest base. And yes, indeed the first is the interesting one, because something company is always good and because it allows us to take care of a pair of monstrous metal coils while maintaining a certain autonomy of movements, with the inconvenience of converting each mission into an escort mission. Or not, because there is the virgoerie technique: although sometimes it is trapped if we try really extreme shortcuts, artificial intelligence is as prodigious as its ability to find alternative paths or follow us until the confine of the earth: I doubt you forgot At the moment I reassembled on my motorcycle to look for another forty units of ceramics after failing in a construction and I turned it to me with an intact load in the middle of a wheat field. I had followed on foot from the other end of the map.

Those are the brilliant moments, the mechanics that had to be enhanced, and unfortunately they have little to do with ramps to make pirouettes (Kojima and heavy jokes, you have to love him like this) or the Jetpacks to convert the descents into a mere formality. Maybe they have something more grace catapults, but the thing does not go beyond a fun animation and a package descending in parachute to a few hundred meters so that we traveled that more licklest journey. So things, and at the absence of much more than taking to the mouth beyond the aesthetic collectibles or musical galleries (any of the new topics are really fantastic, by the way), there is only to talk about what really gives reason to All this paraphernalia: the patch that updates Death Stranding to its version for PlayStation 5.

Here, if there is for everyone, because Death Stranding does not separate a millimeter of the fidelity-yield scheme that incorporate most Nextgen updates, and the results are spectacular. Spectacular and, again, a matter of tastes: I occur with few games that could benefit less than sixty frames per second that this pausey journey simulator, but there are, although the price to pay is a 4k laplating resolution that still gives He superly paste. My recomendation? A native 4k option that sacrifices extra fluidity that you do not need in favor of a visual show of chalks. I had never left Death Stranding more spectacular postcards, and believe me, in this game it matters to feel that you can play the moss. All right in this section, in summary, although if perhaps a single black point: despite fulfilling, one would expect a more daring dualsense use of a kind like Kojima.

And there is very little more than telling, although worrying is that the game it seems to care so little. It seems to settle for the anecdotal, and with inflating by adding without too much whistle what in essence is a patch that should be free. That where the original game put on the desk risk, creativity, courage and almost suicidal faith in his idea, this director, cuet proposes shots, careers, a bad make-up intention to recover investment as it is and, it already knows me badly, A small cable collection. I ignore who is really behind a rudder blow like that, but I doubt that the end user should care. If it is one of those who lost it, what they will find here is one of the best games of last generation, and a work that no one should lose, nor to be to form their own opinion. For others, however, I only have a message: where you were happy you should not come back.

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