At Dino Squad, it's about riding dinosaurs and shooting dinosaurs, and that's amazing - dinosaurs - Video Peeling news, instructions, exemplary procedures, reviews and culture
Ride dinosaurs and shoot with weapons on other dinosaurs. Only, this concept, let it act. That's something else, that's a bit courageous, something unknown, and exactly the concept would like Dino Squad that we enjoy it. I still sit in awe in front of the bile that has cost to put together this concept. Dinosaurs shooting weapons. It is absolutely ridiculous. And I love it. It's worth downloading and playing only for the concept and the vibrant EDM that is playing? Do not let me start.
Dino Squad is probably a third-person shooter where you drive around on a dinosaur, attack points on the map and capture and shoot other dinosaur riders. Although the dinosaurs are so great, the riders could not be there just as well. I suppose Dinos who could shoot weapons themselves were too much imagination.
The concept is there to attract them, and it makes a good job, but the gameplay is what you should deal with the experience. From now on it is difficult to say how this will affect everything in the near future after the start.
Dino rule
Essentially, this is a PVP game for point control such as Domination from Call of Duty. There are four important points on the map you can take control of. As soon as they have them, they get slowly points. The team with most points when the time has expired or when the point maxim is reached, the winner is crowned. It will be a very familiar online mode for many, that's for sure, but that's not a bad thing.
There are different types of Dino you can earn and ride, each with different sizes, speeds, basic weapons and special movements. You can be a tiny, agile dinosaur with a shotgun, which can easily be in anger and moving out, or a huge, slower, highly awesome giant, who can refuel almost everything, but is not able to rush anyone to help .
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So there is a degree of strategy in the game when you choose your Dino and jump into the battle - a balanced team should theoretically be a bigger threat than a team that is occupied by the same type of unit.
When it comes to strategy in the moment-to-moment fight, it is basically about operating within the reach of your weapon. Do not walk on enemies that cause high damage from the vicinity, and make sure you can communicate opponents when needed.
What next?
At the moment, the game is difficult to judge because it is a pre-release version, and most of all, the servers are not filled with thousands of human players. It is impossible to really see how tactical is the game and how pleasantly the experience without all this crucial information will be.
But now this is what you need to know: This game is about riding dinosaurs and shooting weapons. That's ridiculous, and you have to play it while the EDM soundtrack roares because it's about the absurdity of the whole smile. And hey, it's pretty much fun to play.
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As soon as you have overcome the core concept, it is very questionable whether Dino Squad has the legs to live on the enemy mobile market, or whether it will be extinct upon arrival. From now on I have great hopes to protect this something stupid, but I have a big problem with the Gacha system.
It is not the fact that there is a Gacha system just that you cause more problems with competitive games in the long term. From now on it's too early to make a verdict, but we will be closely watching the start of Dino Squad. I really want a dinosaur Third-person shooter to succeed, but only from principle, but I want it to be done right.
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